About this Course
4.7
31 ratings
7 reviews
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Intermediate Level

Intermediate Level

Hours to complete

Approx. 12 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Intermediate Level

Intermediate Level

Hours to complete

Approx. 12 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English

Syllabus - What you will learn from this course

Week
1
Hours to complete
3 hours to complete

Evaluating Project Requirements

For the first part of the course, you'll get an introduction to the course and its Challenge/Solution format, then launch right into planning out the code architecture for the AsteraX game project....
Reading
5 videos (Total 32 min), 6 readings, 1 quiz
Video5 videos
The Unity Certified Programmer Exam2m
Introduction to Course 12m
Challenge 1 | Scripting Needs8m
Solution 1 | Scripting Needs14m
Reading6 readings
The Unity Certified Programmer Exam5m
Course Prerequisites and Unity Resources5m
About the Challenges and Solutions10m
Challenge 1 | Scripting Needss
Challenge 1 | Hints and Tips10m
Solution 1 | Scripting Needs15m
Quiz1 practice exercise
Scripting Needs15m
Week
2
Hours to complete
3 hours to complete

Basic User Input and Object Management

This week, we'll begin implementing the basic application functionality that we planned the previous week. We'll give the user control over the ship, enable the firing of projectiles, and handle the tricky screen-wrap requirement. But first, we'll look at the importance of version control in professional projects, and Unity's version control solution, Collaborate....
Reading
5 videos (Total 47 min), 3 readings, 2 quizzes
Video5 videos
Challenge 2 | Player Movement and Firing4m
Solution 2A | PlayerShip7m
Solution 2B | Turret Movement and Firing Bullets8m
Solution 2C | Screen Wrap13m
Reading3 readings
Challenge 2 | Player Movement and Firings
Challenge 2 | Hints and Tips10m
Solution 2 | Player Movement and Firing10m
Quiz2 practice exercises
Version Control8m
Movement and Firing20m
Week
3
Hours to complete
3 hours to complete

Spawning and Destroying Objects

Now that the ship is moving, it needs something to shoot at. This week, we'll implement the spawning of asteroids and enable their destruction when they are hit by projectiles from the ship. In addition, we'll go over some important practices and conventions that professional programmers use when working as a team: for example, writing code in a way that is readable and modular....
Reading
5 videos (Total 43 min), 3 readings, 2 quizzes
Video5 videos
Challenge 3 | Spawning and Destroying Asteroids3m
Solution 3A | Spawning Asteroids14m
Solution 3B | Collisions with Bullets4m
Solution 3C | Bonus | Fixing OffScreenWrapper3m
Reading3 readings
Challenge 3 | Spawning and Destroying Asteroidss
Challenge 3 | Hints and Tips10m
Solution 3 | Spawning and Destroying Asteroids15m
Quiz2 practice exercises
Professional C# Coding Practices15m
Spawning and Destroying Objects15m
Week
4
Hours to complete
4 hours to complete

Tracking and Displaying Application Data

With the ship and asteroids implemented, it's time to complete the core game functionality by creating a complete flow through the game (start, game over, restart), user progression features such as points and lives, and a simple User Interface to tie the whole thing together. But first, we'll review professional practices for developer testing and debugging....
Reading
5 videos (Total 43 min), 4 readings, 2 quizzes
Video5 videos
Challenge 4 | Points, Jumps, and UI6m
Solution 4A | PlayerShip and Jumps8m
Solution 4B | Points and UI12m
Course 1 Summary6m
Reading4 readings
Challenge 4 | Prepare for Peer Review10m
Challenge 4 | Hints and Tips10m
Solution 4 | Points, Jumps, and UI15m
Congratulations!10m
Quiz1 practice exercise
Developer Testing6m
4.7
7 ReviewsChevron Right

Top Reviews

By CJDec 8th 2018

I've learned much of C# and Unity to my projects. Creating req. docs is now simply than ever

By THOct 22nd 2018

great course and learned a lot from the tutors methods!!

About Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

About the Unity Certified Programmer Exam Preparation Specialization

This is Unity’s official series of courses designed to prepare you for the Unity Certified Programmer exam, the certification for entry- to mid-level Unity programmers. You’ll gain practice and experience in each of the topics covered in the exam through hands-on problem solving challenges. You’ll build two complete Unity projects end-to-end, implementing core interactivity, supporting systems, and platform optimizations This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard....
Unity Certified Programmer Exam Preparation

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

More questions? Visit the Learner Help Center.