About this Course
4.5
83 ratings
20 reviews
Specialization
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Intermediate Level

Intermediate Level

Hours to complete

Approx. 12 hours to complete

Suggested: 6 weeks of study, 2-4 hours/week...
Available languages

English

Subtitles: English
Specialization
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Intermediate Level

Intermediate Level

Hours to complete

Approx. 12 hours to complete

Suggested: 6 weeks of study, 2-4 hours/week...
Available languages

English

Subtitles: English

Syllabus - What you will learn from this course

Week
1
Hours to complete
3 hours to complete

Week 1: Ideation

Welcome! In this first week we’ll lay out the structure of the course, and what milestones you will have to meet each week. At the end of this week is your first assignment: presenting your preliminary game idea to your peers....
Reading
4 videos (Total 11 min), 10 readings, 1 quiz
Video4 videos
3 Key Questions4m
The Video Game Artist3m
Review: Ideation1m
Reading10 readings
Course Structure5m
Course Milestones (Assignments)2m
GDD vs. Pitch8m
Final Project Examples10m
Assembling Your Research8m
Understanding Your Market3m
List of Genres5m
Recommendations for peer review (Week 1)10m
The Traditional Game Development Workflow8m
Creating a Production Plan8m
Week
2
Hours to complete
3 hours to complete

Week 2: Prototyping and Playtesting

In Week 2 we’ll take a look at several different ways of making a prototype (some of which you’ve seen before) and play testing. Before the end of the week you'll be making and presenting a prototype of your game, using the tool of your choice. ...
Reading
1 video (Total 3 min), 11 readings, 1 quiz
Video1 video
Reading11 readings
About Prototyping Tools1m
3D Game Engines5m
2D Game Engines5m
Simple Game Engines5m
Mod Kits5m
Board and Card Games8m
Storyboarding8m
Flowcharts8m
Other Methods5m
Playtesting and Data Gathering8m
Playtesting Checklist5m
Week
3
Hours to complete
2 hours to complete

Week 3: Prototyping and Playtesting continued

In Week 3 you'll continue refining your prototype. ...
Reading
1 reading, 1 quiz
Reading1 reading
About refining your prototype10m
Week
4
Hours to complete
3 hours to complete

Week 4: Visualization

In Week 4 you will start concretizing the look and feel of your game with visuals and other descriptive materials....
Reading
2 videos (Total 20 min), 2 readings, 1 quiz
Video2 videos
In Person: Akash Thakkar17m
Reading2 readings
The Experience8m
Building a Team8m
4.5
20 ReviewsChevron Right
Career direction

67%

started a new career after completing these courses
Career Benefit

83%

got a tangible career benefit from this course

Top Reviews

By MTJun 14th 2018

I really liked the way this course was designed. It helped me revise some forgotten concepts when I was studying.

By MPOct 12th 2016

Excellent specialization, I have learned a lot of how to create a Game Design Document and a prototype.

Instructors

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video
Avatar

Théotime Vaillant

Instructor, Experimental Animation
School of Film/Video

About California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

About the Game Design: Art and Concepts Specialization

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

More questions? Visit the Learner Help Center.