"Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

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From the course by Michigan State University
Game Design and Development Capstone
103 ratings
Michigan State University

Game Design and Development Capstone

103 ratings
Course 5 of 5 in the Specialization Game Design and Development
From the lesson
Milestone 2: Early Prototype, Blueprint, and Progress Report
Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

Meet the Instructors

  • Brian Winn
    Brian Winn
    Associate Professor
    Media and Information
  • Casey O'Donnell
    Casey O'Donnell
    Associate Professor
    Media and Information