You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.
Upon completing this course, you will be able to:
1. Use the reverse geocode service to convert latitude and longitude to location names
2. Implement GeoFences to make an app efficiently monitor an iOS device’s location
3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space
4. Create an app that responds to ambient light levels by using screen brightness as a proxy
5. Play sound effects and other media as audio
6. Make a game like Pong
7. Make a game like Breakout
8. Manipulate graphics in a game environment
9. Use the physics engine to create realistic game worlds
10. React to multi-touch events for complex interaction design
11. Detect and respond to collisions and contacts efficiently
12. Chain complex sequences of actions, animations and sounds with precision
13. Animate multi-frame sprites
14. Create particle systems to simulate fire, smoke and magic (and more!)
15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks
From the lesson
Where the Action Is
In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game.