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Back to Intermediate Object-Oriented Programming for Unity Games

Intermediate Object-Oriented Programming for Unity Games, University of Colorado System

4.7
60 ratings
16 reviews

About this Course

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C# and Unity! Module 1: Start using files to implement your Unity games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games Module 4: Explore the complete implementation of a small Unity game Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

Top reviews

By RC

Nov 22, 2018

I like Dr.T so much ! Best professor I have ever seen!!!!!!!!!!!!! super fun and really useful! thanks a lot ! It's highly recommended!

By DC

Jun 04, 2018

Hard to grasp at first but understandable if you put enough effort!

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16 Reviews

By Jinwoong Kim

Apr 12, 2019

I liked this course

By Angeliclovewind

Apr 09, 2019

The part of event manager is too difficult to understand.

By Twinkal Kumar Raj

Apr 05, 2019

this course is more useful

By Hiroki NISHINO

Feb 16, 2019

there are problems in programming patterns introduced in the course. The EventManager class should be the received of an event and then it should dispatch the event to the registered listener, instead of adding listeners to invokers there.

By Semenov Nikolay

Feb 14, 2019

Very good course. There are highlighted many important topics like Unity events, File Input/Output, Exceptions, Menu system and approach with special Manager classes for gamedevelopment in Unity.

By Maria Borisova

Feb 04, 2019

It's the 3rd course of the specialization I took here, and this one was really usefull for me. I finally got how to use delegates/events, and also learned how to build more than one scene game. Very great experience that helps not only to create games but improve your coding as well.

By Alfonso Eduardo Salinas Palacio

Feb 01, 2019

Very interesting, Dynamic and Fun

By Ran Chenyang

Nov 22, 2018

I like Dr.T so much ! Best professor I have ever seen!!!!!!!!!!!!! super fun and really useful! thanks a lot ! It's highly recommended!

By Pep Santacruz Muñoz

Sep 17, 2018

Funny and useful!

By Aaron Auty

Aug 19, 2018

A great teacher, very concise, great analogies. The course moves along at a decent pace, so you won't be twiddling your fingers, but you won't feel lost in the deep end.

Great coursework on event handling.