About this Course
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Course 2 of 4 in the

100% online

Start instantly and learn at your own schedule.

Flexible deadlines

Reset deadlines in accordance to your schedule.

Intermediate Level

Some familiarity with games, photoshop, unity, and maya is recommended

Approx. 14 hours to complete

Suggested: 8 hours per week, while the first week will be lighter, later weeks will have more work....

English

Subtitles: English

Course 2 of 4 in the

100% online

Start instantly and learn at your own schedule.

Flexible deadlines

Reset deadlines in accordance to your schedule.

Intermediate Level

Some familiarity with games, photoshop, unity, and maya is recommended

Approx. 14 hours to complete

Suggested: 8 hours per week, while the first week will be lighter, later weeks will have more work....

English

Subtitles: English

Syllabus - What you will learn from this course

Week
1
7 hours to complete

WEEK 1: Intro to Low Poly Art

In this first week we will talk about the basics of creating a game model in the low poly style. This will likely be the quickest of the 5 weeks, so take some time to check out the optional Maya LT intro to make sure you have a grasp of all the essential skills we will be covering in the course.

...
20 videos (Total 110 min), 4 readings, 6 quizzes
20 videos
UI and Navigation6s
Objects and Tools7m
Modeling Tools7m
Sub Division Modeling4m
Rigging and Animation9m
One Point Perspective9m
Two Point Perspective4m
Modeling the Base Form3m
Modeling Details5m
Modeling Accessories8m
Final Model Polish6m
Understanding UVs and Mapping6m
Optimizing UVs9m
UV Layout4m
Texturing5m
Preparing the Model for Export3m
Exporting an FBX3m
Creating a Material4m
Controlling Edge Smoothness4m
4 readings
Notes About the Course10m
Review of Maya10m
Maya Primer10m
Notes on Criticism10m
5 practice exercises
Maya Primer4m
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2m
Week
2
4 hours to complete

Week 2: Low Poly Environment Art

In this week we will move onto environments. The goal is to create a set of simple models that can be used to create scenes in maya. Depending on the number of models and their complexity this might be a more time consuming than the previous week.

...
13 videos (Total 86 min), 5 quizzes
13 videos
Set Dressing4m
Small Rocks7m
Large Rocks9m
Skull Rock5m
Island6m
Modular Wall5m
Modular Tower4m
Modular Gate9m
Exporting and Importing2m
Placing Island and Asset Store5m
Placing in Unity5m
Bonus: Extra Objects and Colliders10m
4 practice exercises
Modeling Rocks
Low Poly Modular Environment Modeling5m
Low Poly Environments in Unity
Project 2 Self-Assessment30m
Week
3
4 hours to complete

Week 3 Low Poly Character Art

...
13 videos (Total 95 min), 4 quizzes
13 videos
Simplifying Shapes5m
Torso Modeling3m
Head Modeling10m
Modeling Legs12m
Modeling Arms6m
Modeling Hands6m
Modeling Costume4m
Model Cleanup8m
Unwrap 110m
Unwrap 29m
UV Layout6m
Texturing4m
3 practice exercises
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30m
Week
4
3 hours to complete

Week 4 Animating Low Poly Art

In this week we will be taking our character from week 3 and animating a few simple animations for it. Rigging can be tricky at first, so make sure you check out the rigging and animation primer if you need to. The goal here is to quickly get a character that we can animate, then create a few simple and expressive animations for use in a 3d game.

...
7 videos (Total 67 min), 4 quizzes
7 videos
Skinning17m
Controls5m
Walk Cycle13m
Idle Animation11m
Exporting Rigged Character2m
Exporting Animations4m
3 practice exercises
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30m

Instructors

Avatar

Andrew Dennis

Professor of Practice
Media and Information
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Ricardo Guimaraes

Professor of Practice
Media and Information

About Michigan State University

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

About the Art for Games Specialization

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

More questions? Visit the Learner Help Center.