Another important driver, another important trend which drives
the cultural industry's development is
their mediatization of the larger fields of everyday life.
Because, actually, we have deal with the phenomena which
some scholars calls the Googlisation of the information segment,
Googlisation of the everyday life of course.
Because, we have deal with the more and more strategies and
especially more and more social practices which become mediatized,
which can be considered without media or which are
actually performed only and mainly by the way of mediatization.
So by the way of particular symbolic content
producing and by the way of particular medium device ideology.
So, and from this point of view the example
of the domination of very narrow number of film on the market,
such as Google, such as
any other technological platforms becomes a very, very important trend.
And of course, a lot of them are
considered as open access-based platforms, et cetera, et cetera.
But, this is the new form of market dominance.
Of course, it creates
the particular logics of
the money making with a particular field of content.
For example, if we will take a look on online games industry,
we'll see that the commercialization of the online games is build up
inside the games scenario because during
your playing you are choosing different kind of
strategies inside your scenario of the game,
and inside this scenario there are some strategies which enforce you to pay,
which enforce you to buy some kind of ads,
buy some kind of plugins,
some kind of particular supplementary things, et cetera.
Of course, the mediatization means also the mediatization of the very large fields.
For example, take a look on transport practices,
such as online maps, GPS,
trackers, parking services, public transportation.
Actually, the people from urban area especially from the big cities,
et cetera, sometimes are absolutely depended from such kind of devices.
Because, such kind of devices make our lives much more comfortable, much more comfort,
much more easy to move, et cetera,
because transport practices could be compared,
recorded, shared, et cetera.
So, it's not only the navigation,
once you are coming to the GPS tracker,
or GPS navigator program it's not only the GPS navigator.
It's also some kind of media content
inside which you can find some information about the restaurants,
about museums, about sightseeing,
et cetera, et cetera, and you can share sometimes such information.
You can record it and you can also record your way and then share these recordings.
So it's not only your personal device,
it's also something which helps you to share your social experience with others.
And from this point of view,
another crucial field is the sport or health field.
Such trackers which could measure number of steps per day,
the number of water drink per day, et cetera,
became very, very popular,
just because such trackers are buildup into mobile devices.
And they're transforming the individual or private practice of
sport into collective practice where the results could be compared,
instantly shared, et cetera, et cetera.
And of course, it drives also the social experience of using of such kind of
devices because it's not only the footing,
the daily footing, it's also the daily social practice;
to foot and then to share and then to
compare your results with the results of other people, et cetera, et cetera.
And from this point of view another field or another trend which also
is criticized is at the same time pointed out largely by different kind of analysts,
it's what we call the uberisation.
From Uber and by the name of every known platforms which is even prohibited in
some countries because such platforms becomes the taxi services or
especially the taxi as the separate institution absolutely without any sense.
Because Uber is just the technological platforms which is
directly linking their driver and their consumer,
and the uberisation in different fields.
So the liquidation of any kind of intermediaries,
media working as platforms becomes also the common trend in such fields.
And as a case for example,
as a case which could be interesting to analyze could be for example,
the platform which allows organize your personal alimentary practices.
Because, instead of ordering the alimentation in restaurant for example,
or going to supermarkets and choose the products for cooking by yourself,
you can choose your menu for the week and the platform will
organize this shipment of all ingredient for each meal to your home,
but you will cook yourself.
It means that you will cook yourself,
but you don't need prior to go to supermarket to
choose what kind of products I should buy to prepare this particular soup,
or this particular meat or this particular vegetables.
You just choosing, clicking on the names
of different kind of menus or different kind of meals and then,
the platform is organizing the shipment to your home of the necessary ingredients
in the amount you need to your home in order to prepare it quickly, but by yourself.
This is a very interesting practice how the mediatizing platform,
how the media platform finally makes your real practice experience different.
Different because this is a different way of doing meal,
of preparing, of cooking meal.
Yeah, of course, it makes another forms of dependence.
Even capital is dependence.
And we'll speak about it.
But at the same time such kind of new platforms,
such kind of new social experiences organized through media platforms are proliferating,
and this is a very important trend.