In this lesson, we will take a look the first rendering option
by continuing to use the FSAE steering wheel render file.
With the scene settings prepared,
we just need to set up our view point to begin to create an in-canvas rendering.
I'll start off by looking at some of the default views such as
the home view then the top view or perhaps something in between.
For the first rendering, we'll use the home view.
Under the in-canvas render pull-down,
let's first take a look at the options.
In-canvas render tool will start to play or
start to generate a rendering live on the screen.
There are also options available for capturing the image on the screen.
For now, I'll just start in-canvas rendering.
In the lower right, you'll see a set of options.
This is where you will set the quality level of
the rendering along the bar between excellent,
final, or infinite to allow the rendering to generate until you stop it.
Beneath the slide bar, you'll see the elapsed time as well as the number of iterations.
An in-canvas rendering will improve
the quality displayed on the screen with each iteration.
The limits on the bar simply establish how many iterations will be processed.
Notice that while rendering is happening,
a red square appears over the icon that started the in-canvas rendering.
This will allow us to stop the process by selecting it.
However, what we want to do right now is to allow
a rendered image to develop until we're satisfied with
the final product or to help us understand
what the current scene settings do for the developing image.
The more iterations that we allow to develop,
the higher quality the image will be.
The speed that the iterations are developed at can be effected
by the materials you use or even the performance of your computer.
A fine grain of a carbon fiber material takes a lot of calculations to try to develop
the highlights and lowlights of the bump map that
simulate a real texture on an otherwise flat model.
An important consideration for choosing to do an in-canvas rendering
is that all of the calculations are done on your local computer.
So the speed of the rendering will be based on your system performance.
And if your system is limited,
rendering can affect the overall performance of the system.
Other rendering options can take advantage of
cloud computing and alleviate any strain on the computer.
Another important consideration for in-canvas rendering is that,
unless you change the default,
any movement in the position of the model or
the zoom factor will start the rendering process
over because it would need to recalculate the ray trace of
the light based on the new position.
Now that the images are getting close to excellent,
we'll pause it and select capture image.
I can choose whether or not I want to use the current document size which is
presently controlled by the 16:9 ratio that we find in the settings.
When we click OK, it will ask us where we want to save
the file or format to save the file in.
We can choose between JPEG, PNG, or TIFF.
We can also choose to save it to the cloud project or to the local computer.
When we click save, you'll notice the image is not saved to the rendering gallery.
The gallery is reserved for cloud renderings.
As I mentioned previously,
this rendering is done on our machine.
If I go to the data panel, and go to the project,
and refresh, I can see the image is saved to the project.
If I double click the image,
it will open it through the web viewer.
Now, let's pause the ray tracing and stop the in-canvas render.
I can close out of the render work space without
saving because we haven't made any changes to
the file other than our view of the model since
opening because all of the scene settings were previously saved.