Now from the settings idea sheets from last week, I hope you found a few
ideas for the first and subsequent arenas for your own version of the shooter.
Now let's discuss how we can keep this gameplay rising,
as we do with the story's actions and its tensions.
As an example, let's continue where we left off in the last lecture and
walk through the shooter, level by level, starting with Level 2.
Level 2.
After the first level, we know that each round of the competition gets tougher, and
that Jake will have a harder and harder time beating each of these levels before
the big death match with Dead-Eye Jane at the end.
So how do we up the ante and
make the targets harder in this Level 2, to improve on the gameplay?
We could just make the targets smaller, and put them further away from the shooter
with each level, but think of the player here.
It is true that smaller targets are gonna be harder to hit, but is that exciting for
the human player of the game?
I personally would get bored with it and I'd move onto something else.
So in the detailed game overview, you could start writing something like this.
After the player beats the first level, we cut into cinematic cut scene sequence
where we see some of Jake's past comrades congratulating him on the win and
how they're glad to see him back, exposing more of the story of him and
his family's loss.
He's touched, but he's eager to move on,
thinking nothing of the greater conspiracy to come.
The second gameplay level has The Shooter shooting at moving targets
with a selection of cooler,
more capable weapons to balance out the tougher arena in this level.
Not only are the target circles smaller, but the targets also move up,
down, and side to side in each of the shooting lanes.
And then you go on to describe how Jake meets another competitor, Emily,
in the second level.
And we start hearing about Dead-Eye Jane through the heads-up display chats.
And of course, after this shooting gameplay, it is an opportunity for
another cut scene to give out more story before we go on to Level 3,
which you would describe in this text, of course.
Now also with this harder gameplay at this Level 2,
the perspective of the human player gets challenged.
And their ability to use the mouse and
keyboard controls has got to improve to be able to beat the level,
to advance to the third level where we're gonna see Jake competing alongside an old
confidant, Phil, where he learns more about Dead-Eye Jane being a crook.